
STEAM education aims to develop multidisciplinary skillsets, which will give learners the opportunity to explore, expose and experience to help them determine 21st-century careers.
STEM was changed to STEAM in 2012 by the United States Research Council for Science, Technology, Engineering and Mathematics to Science, Technology, Arts, Engineering and Mathematics to promote curricular integration.
There has been a push to interest students to STEM, especially for those not interested in the sciences and to target those more creatively inclined. The realization that creative and artistic people are an intricate part of design and innovation, valued for thinking outside the box. Creatives are important in design in User Experiences that develop or improve products and services.
The coursework offered through the Prepsteps Program introduces students to experiential learning and creative innovation problem-solving.
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